![]() Survival requires intense attention to detail and resource management, and almost every decision feels weighty. (If someone dies in tactical combat, they’re dead on the strategic layer, too.) So does the way the flexible time unit system puts every step they take in your direct control. The fact that each of your renamable soldiers is an extremely fragile mortal that can be permanently struck down in an instant by a plasma bolt from the darkness or turned into a zombie with a single touch adds an incredible high-stakes tension. (An average campaign will take roughly 15 or 20 hours.) Building a base to research and manufacture advanced weaponry on the global strategic level, then using that weaponry to kill aliens in the squad-based tactical mode on randomized, destructible maps and bring back their technology for further development ties the two together in numerous interesting ways. ![]() ![]() Structurally, it nails almost all of what makes X-COM my favorite game of all time, and kept me largely happy for the roughly 80 hours I’ve played. 29 Images In most respects - perhaps too many - Xenonauts is the X-COM follow-up we should’ve had in 1998. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |